Tuesday, October 19, 2010

Zack McGuire Week 1

Like Matt said I will be taking on the level design for this project as well as some of the models and textures. So far we are focusing on starting off in a cell, perhaps unaware of how you got there. You will have to examine what is available inside the cell in order to escape. From there on it will be necessary for the player to explore and find key items and combine them with puzzles in order to proceed to each area. The main hurdle that I am worried about is being able to create the puzzles that impede the players path. I am unfamiliar with how to create traps and puzzles but I hope that we can work over this hurdle in the next few weeks.

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