Thursday, October 21, 2010

Update

I am going to take the title of level designer on this one. Scotty is going to take the art design because he can model and texture. You can take the mechanics job because its your strong point and we want to do the best we can on this. We would all like to add this one to the portfolio.

As of right now the complete layout is not yet set but we do have a start. The first cell block has a basic layout. Four cells one side and four cells on the other. There is a ladder in the back corner of the block that leads to a second floor of cells. There is a catwalk connecting each side of the second floor. The first obstacle will be escaping from your own cell. The next will be the cell block itself.

The way we escape is by removing a few of the cell bars that either loose or corroded to the point that the bars are brittle. We can use UDK's destructable objects feature. What is used to break the bars is not yet set but maybe there could be a loose pipe in the cell or something like that.

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