This week I'm adding actual space in the level for small drainpipes in some of the cells. We need to stash some of the items in the first cell down there and we can also use it in other cells as well so that the player has to use the screwdriver in more than one area. Also I may add a corridor outside exit door so that the player can actually leave the room when they open the door to feel like they escaped that area. Also I want to model some more assets to pretty up the level.
Other things that I want to finish are animations on the toilet seats and messages for locked doors. A lot our models could use some textures so there may be some unwrapping and texturing in the near future.
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