Saturday, December 4, 2010

Progress Report

The holidays really kicked my butt the past couple weeks and I have had the problem of finding out that my laptop wouldn't handle running the UDK Engine at home. I thought I could sit at home and work on the textures and lighting for the game because I didn't have a vehicle and thought it would be convenient. Unfortunately, I had to just watch tutorials and take notes about how the flashlight and matinee scenes are going to work together.

Today should be a progressive day for our team and we have a plan for the textures, packages, implementing, and playtesting.

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